16 lines
411 B
C#
16 lines
411 B
C#
using UnityEngine;
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public class PlayAnimationEvents : MonoBehaviour
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{
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private Player player;
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private void Awake()
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{
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player = GetComponentInParent<Player>();
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}
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public void DamageEnemies() => player.DamageEnemies();
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private void DisableMovementAndJump() => player.EnableMovementAndJump(false);
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private void EnableMovementAndJump() => player.EnableMovementAndJump(true);
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}
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