Files
rpg_start/Assets/PlayerAnimationEvents.cs

16 lines
411 B
C#

using UnityEngine;
public class PlayAnimationEvents : MonoBehaviour
{
private Player player;
private void Awake()
{
player = GetComponentInParent<Player>();
}
public void DamageEnemies() => player.DamageEnemies();
private void DisableMovementAndJump() => player.EnableMovementAndJump(false);
private void EnableMovementAndJump() => player.EnableMovementAndJump(true);
}