using UnityEngine; public class PlayAnimationEvents : MonoBehaviour { private Player player; private void Awake() { player = GetComponentInParent(); } public void DamageEnemies() => player.DamageEnemies(); private void DisableMovementAndJump() => player.EnableMovementAndJump(false); private void EnableMovementAndJump() => player.EnableMovementAndJump(true); }