feat: Player script updates - ground check, flip, animations, and study notes
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2744
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2744
Assets/Graphics/Player_Graphics.png.meta
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File diff suppressed because it is too large
Load Diff
@@ -2,16 +2,93 @@ using UnityEngine;
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public class Player : MonoBehaviour
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{
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public Rigidbody2D rb;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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private Animator anim;
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private Rigidbody2D rb;
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[Header("Movement details")]
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[SerializeField] private float moveSpeed = 4.58f;
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[SerializeField] private float jumpForce = 12;
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private bool facingRight = true;
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private float xInput;
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[Header("Collision details")]
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[SerializeField] private float groundCheckDistance;
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[SerializeField] private LayerMask whatIsGround;
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private bool isGrounded;
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private void Awake()
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{
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rb = GetComponent<Rigidbody2D>();
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anim = GetComponentInChildren<Animator>();
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}
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// Update is called once per frame
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void Update()
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private void Update()
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{
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HandleFlip();
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jump();
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Flip();
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Reference in New Issue
Block a user